
Fame GAME (2022)
Two hypercasual games I designed and implemented in collaboration with Fame MMA and Betclic. Both are now part of the FAME APP application as embedded mini-games. My first encounter with Azure Functions, blockchain and lootboxes. More than 500k downloads in a couple of days. Over the course of months I’ve got a chance to work with Twitter API, Strapi, hardhat, game-ci’s unity-actions and many other. It was also the first time I had to not only implement but also delegate and manage implementation to a small team.
I’ve learned how to:
– code and deploy Azure Functions to expand PlayFab’s functionality,
– integrate with EVM smart contracts,
– create simple token-commerce,
– work with Twitter API and other RESTs,
– use GitHub Actions to make my work more efficient,
– lead a small team
- Unity
- DOTWEEN
- AZURE FUNCTIONS
- EVM
- SPLINE
- PLAYFAB
- LIVEOPS
- MOBILE

ATGM Operator 2 (TBA)

Pepenade CRUSH (2025)
Simple yet engaging game available as a Discord Activity and a Telegram Mini-App. It features daily tasks, referral links, friends, and seamless login. Players can connect their wallet, with results synchronized across three blockchains simultaneously using EIP-712 (typed structured data hashing and signing), EIP-4337 (account abstraction) and gas sponsorship. My tech choices were: Unity WebGL, Next, Azure, Azure Functions, PlayFab, Hardhat, OpenID Connect.

Panzer CREW (TBA)

BLOCKSPECTOR (2020)
Multiplayer 3D BOOMER SHOOTER with retro 2D animated characters, tribute to games like Doom and Quake. Apart from designing, architecting, partially implementing and managing the creation OF the game I take pride in a custom in-house lag compensated RAYCAST system.

ATGM Operator (2021)
My first project that pushed me towards professional Game Development. Although being very bold and ambitious for a rookie, It was mostly a one person project. Today, it has over 500,000 downloads on Google Play and around 1000 new players every day.
I’ve learned how to:
– create a mobile game from start to finish and release it on Google Play,
– utilise Unity Ads to create revenue through rewarded ads

Upcade (2020)
GDT’s flagship, web3-oriented platform for retro-style games, consisting of multiple microservices, dozens smart contracts on various chains, blockhain indexers, SIWE auth, PlayFab and Elympics integration and many other elements. I’ve built 2 teams of developers, worked with 2D and 3D designers and marketing. I’ve been to multiple meetings with partners and investors. I’ve introduced Agile, gitflow, GitHub rulesets and other practices to streamline our processes and increase the quality of our products. Over the course of these 2+ years, I’ve learned and used too many technologies to write and not sound boastful.
web3 TANKS (2023)
Proof of concept, multiplayer game for the upcade.xyz platform, that allows users to place bets using their cryptocurrencies and compete for the prize pool.
I’ve learned how to:
– create cheater-proof server-authoritative multiplayer,
– use reconciliation, QoS, interpolation, matchmaking to provide smooth gameplay,
– create, test, deploy and verify simple solidity smart contracts.
– use WebRTC and SignalR for realtime client-server communication in WebGL

Pallaside dungeon (2021)
2D hypercasual developed in collaboration with polish influencer DeeJayPallaside as a marketing project.
I’ve learned how to:
– create revenue with in-app purchases and subscription,
– integrate with PlayFab to create player profiles, leaderboards,
– deploy apps on App Store,
– create Discord BOTs